![]() I think the gradual nature of them is awesome and something that hasn't been done enough with light based trinkets. So while it's +16% stress damage on its own, in the dark that's made much higher along with all the other struggles. I think the intention in these trinkets is for the base effect to be taken as the default, normal effect and the extra bonuses to be something you can choose to take if you want to take the extra risk of dark runs. ![]() Dunno why it needed anything but speed and the penalty. The stress penalty doesn't seem tangible, stuff with stress penalties feels like it has no penalty. Might be something else like disease resistance or smth.). I've had guys with -20 move res constantly resist enemy move skills at champion. +4 speed without any other benefit is enough to put it on someone, the added benefits are stun resistance and move resistance I think (stun resistance is nice, move resistance is meh because characters seem to have way too much move resistance allready. ![]() Originally posted by Lujo:The one I've got is just straight up cheeze.
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